Publication year
2003Source
Electronic Notes in Theoretical Computer Science, 85, 2, (2003), pp. 134-151ISSN
Publication type
Article / Letter to editor

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Organization
SW OZ BSI OGG
Journal title
Electronic Notes in Theoretical Computer Science
Volume
vol. 85
Issue
iss. 2
Page start
p. 134
Page end
p. 151
Subject
Experimental Psychopathology and TreatmentAbstract
In this article, a dialogue game is presented in which coherent conversational sequences with inconsistent and biased information are described at the speech act level. Inconsistent and biased information is represented with bilattice structures, and based on these bilattice structures, a multi-valued logic is defined that makes it possible to describe a dialogue game in which agents can communicate about their cognitive states with inconsistent and biased information. A dialogue game is formalized by, first, defining the agent's cognitive state as a set of multi-valued theories, second, by defining the dialogue rules that prescribe permissible communicative acts based on the agent's cognitive state, and last, by defining update rules that change the agent's cognitive state as a result of communicative acts. We show that an example dialogue with inconsistent and biased information can be derived from our dialogue game.
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- Faculty of Social Sciences [27083]
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