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      Treasure Hunters 2: exploration of speech training efficacy

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      Creators
      Ganzeboom, M.S.
      Bakker, M.
      Beijer, L.J.
      Strik, H.
      Rietveld, A.C.M.
      Date of Archiving
      2022
      Archive
      Radboud Data Repository
      DOI
      https://doi.org/10.34973/h19s-c122
      Publication type
      Dataset
      Access level
      Restricted access
      Please use this identifier to cite or link to this item: https://hdl.handle.net/2066/247418   https://hdl.handle.net/2066/247418
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      Organization
      CLST - Centre for Language and Speech Technology
      CLST_Centre for Language and Speech Technology
      Taalwetenschap
      Toegepaste Taalwetenschap
      Theoretische Taalwetenschap
      Audience(s)
      Computer science
      Languages used
      English
      Key words
      automatic speech recognition; speech intelligibility; speech technology; eHealth; efficacy study; speech recognition; Parkinson's Disease; ASR; speech therapy; speech training; dysarthria; serious gaming
      Abstract
      Treasure Hunters 2 is the second and improved version of our serious game for speech training in speakers with neurological conditions. In the associated publication we describe our research into the effects of our game on speech intelligibility.This data collection contains the recordings that were used in our experiment to collect untrained listener ratings on speech intelligibility, four weeks before, immediately before and after the speech training.
      This item appears in the following Collection(s)
      • Datasets [1281]
      • Faculty of Arts [23967]

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