Engaging youth in depression prevention: Testing the effectiveness and appeal of applied and commercial video games
[S.l.] : [S.n.]
Number of pages
Radboud University, 26 november 2021
Promotores : Granic, I., Lichtwarck-Aschoff, A.
Can a commercial video game prevent depression? Null results and whole sample action mechanisms in a randomized controlled trial
Explicit mental health messaging promotes serious video game selection in youth with elevated mental health symptoms
A randomized controlled trial comparing two cognitive-behavioral programs for adolescent girls with subclinical depression: A school-based program (Op Volle Kracht) and a computerized program (SPARX)
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