Publication year
2018Author(s)
Publisher
Cham : Springer International
ISBN
9783319769080
In
Brooks, A.L.; Brooks, E.; Vidakis, N. (ed.), Interactivity, game creation, design, learning, and innovation: 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30-31, 2017, Proceedings, pp. 213-223Annotation
6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30-31, 2017, Proceedings
Publication type
Article in monograph or in proceedings

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Editor(s)
Brooks, A.L.
Brooks, E.
Vidakis, N.
Organization
SW OZ DCC KI
Languages used
English (eng)
Book title
Brooks, A.L.; Brooks, E.; Vidakis, N. (ed.), Interactivity, game creation, design, learning, and innovation: 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30-31, 2017, Proceedings
Page start
p. 213
Page end
p. 223
Subject
Cognitive artificial intelligence; DI-BCB_DCC_Theme 0Abstract
People sense the world by exploiting correlations between their physical actions and the changing sensory input that results from those actions. Interfaces that translate non-human sensor data to signals that are compatible with the human senses can therefore augment our abilities to make sense of the world. This insight has recently sparked an increase in projects that explore sensemaking and the creation of novel human experiences across scientific and artistic disciplines. However, there currently exists no constructive dialogue between artists and scientists that conduct research on this topic. In this position paper, we identify the theory and practice of sensory augmentation as a domain that could benefit from such a dialogue. We argue that artistic and scientific methods can complement each other within research on sensory augmentation and identify six thematic starting points for a dialogue between the arts and sciences. We conducted a case study to explore these conjectures, in which we instigated such a dialogue on a small scale. The case study revealed that the six themes we identified as relevant for a dialogue on sensory augmentation emerge rather spontaneously in such a dialogue and that such an exchange may facilitate progress on questions that are central to the theory and practice of sensory augmentation. Overall, this position paper contributes preliminary evidence for the potential of, and a starting point for, a dialogue between the arts and sciences that advances our understanding of sensory augmentation and the development of applications that involve it.
This item appears in the following Collection(s)
- Academic publications [204024]
- Faculty of Social Sciences [27316]
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