When winning is losing: A randomized controlled trial testing a video game to train food-specific inhibitory control
Publication year
2018Number of pages
12 p.
Source
Appetite, 129, (2018), pp. 143-154ISSN
Publication type
Article / Letter to editor
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Organization
SW OZ BSI OGG
SW OZ BSI SCP
Journal title
Appetite
Volume
vol. 129
Languages used
English (eng)
Page start
p. 143
Page end
p. 154
Subject
Behaviour Change and Well-being; Developmental PsychopathologyAbstract
Overweight and obesity are major causes of worldwide morbidity and mortality. A two-armed randomized controlled trial (n = 104) examined the effectiveness of Hit n Run, a video game based on the principles of Go/No-Go inhibition training, in young adults who reported disinhibited eating. Adults (aged 18 to 30) were randomly assigned to play Hit n Run or received an informative brochure (Healthy Eating Step by Step; HESbS). Prior to and directly following the intervention week general and food-specific inhibitory control, caloric intake, and perceived attractiveness of food pictures were assessed. Results revealed no improvements in food-specific inhibitory control or caloric intake in either intervention group. Similar improvements for general inhibitory control and similar decreases in perceived attractiveness of food-related stimuli were observed for both Hit n Run and HESbS. Future research should aim to clarify how video game design can implement working mechanisms of cognitive training tasks to facilitate the development of effective game-based interventions.
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- Academic publications [246936]
- Electronic publications [134293]
- Faculty of Social Sciences [30577]
- Open Access publications [107816]
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