Games for the assessment and treatment of mental health
New York, NY : ACM
InCHI PLAY '17 Extended Abstracts: Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, pp. 673-678
CHI PLAY '17: Annual Symposium on Computer-Human Interaction in Play (Amsterdam, the Netherlands, October 15 - 18, 2017)
Article in monograph or in proceedings
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SW OZ BSI OGG
CHI PLAY '17 Extended Abstracts: Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play
The community for research on video games for assessment and intervention for mental health spans multiple disciplines, from cognitive sciences, computer science, and interaction design, to psychology, neurobiology, and medicine. The goal of this workshop is to bring together an international group of researchers to discuss the current state of games for mental health and formulate a plan for moving this research agenda forward in the CHI PLAY community. The workshop has the following objectives: Bring together an international group of researchers. Create an overview of current game-based approaches for the assessment and interventions of mental health. Discuss interests and directions for innovation. Identify overlap between research groups. Define a plan for knowledge exchange and collaboration between groups -- e.g., through internships, research visits, invited presentations, and formal and informal collaborations. Participants will have the opportunity to gain knowledge about the state of the international research community interested in game-based solutions for mental health. There will be opportunities to meet peers in different stages of their careers and discuss opportunities for future collaborations to consolidate a community in this emerging area.
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