Risky decision making in a computer card game: An information integration experiment
Source
Polish Psychological Bulletin, 135, 3, (2004), pp. 135-139ISSN
Publication type
Article / Letter to editor

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Organization
SW OZ BSI KLP
Journal title
Polish Psychological Bulletin
Volume
vol. 135
Issue
iss. 3
Languages used
English (eng)
Page start
p. 135
Page end
p. 139
Subject
Experimental Psychopathology and TreatmentAbstract
Information integration in risky decision making was studied by using a functional measurement approach..Participants (N=84) played a computerized risky card game inco1porating a within-subject design with the J factors ( a) probability of negative or positive outcome, (b) amount of gain, and ( c) amount of 1055. Results on the group level showed mainly additive patterns of integration. Observed deviations {rom the general .pattern could be e.xplained more detailed by the results of the individual analyses: There was a wide range of tlirrerent strategies from centration to additive and mixed additive-multiplicative strategies. The most frequent rules of integration were additive; pure multiplicative rules were rarely found. These {indings give .support to additive models in risky decision making. However; individual dirrerences in risky decision making strategies appear to be a topic that deserves further study.
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