Source
Reading Research Quarterly, 52, 1, (2017), pp. 105-123ISSN
Publication type
Article / Letter to editor

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Organization
SW OZ BSI OLO
Journal title
Reading Research Quarterly
Volume
vol. 52
Issue
iss. 1
Languages used
English (eng)
Page start
p. 105
Page end
p. 123
Subject
Learning and PlasticityAbstract
The effects of a word identification game aimed at enhancing decoding efficiency in poor readers were tested. Following a pretest-posttest-retention design with a waiting control group, 62 poor-reading Dutch second graders received a five-hour tablet intervention across a period of five weeks. During the intervention, participants practiced reading words and pseudowords while doing semantic categorization and lexical decision exercises in a gaming context. Prior to, directly after, and five weeks following the intervention, word-decoding efficiency was assessed using a standardized read-aloud test consisting of six lists of untrained words and pseudowords with three levels of difficulty: consonant-vowel-consonant items, consonant cluster items, and disyllabic items. Significant increases as a result of the brief gaming intervention were found for decoding efficiency on all six word lists. The game, which included repetition, immediate corrective feedback, and a semantics task, elicited transfer and retention effects.
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- Faculty of Social Sciences [29106]
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