Enjoyment: A conceptual exploration and overview of experimental evidence in the context of games for health
Source
Games for Health Journal, 5, 1, (2016), pp. 15-20ISSN
Publication type
Article / Letter to editor
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Organization
SW OZ BSI CW
Journal title
Games for Health Journal
Volume
vol. 5
Issue
iss. 1
Languages used
English (eng)
Page start
p. 15
Page end
p. 20
Subject
Communication and MediaAbstract
Enjoyment is consistently noted as important for engaging audiences in games for health. However, as a term, enjoyment is often used interchangeably with a host of other terms, some of which overlap conceptually. This obscures what does and what does not constitute enjoyment, and in turn slows scientific progress by making the study of enjoyment and the synthesis of enjoyment-related research difficult. This article is aimed at improving our understanding of enjoyment by distinguishing enjoyment from other important constructs, such as fun and engagement, and by providing an overview of the experimental evidence on the determinants of enjoyment in videogames. Competence, narrative transportation, and relevance are identified as key factors related to enjoyment, and future studies examining these factors using games for health are recommended.
This item appears in the following Collection(s)
- Academic publications [243179]
- Electronic publications [129864]
- Faculty of Social Sciences [29982]
- Open Access publications [104392]
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