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Publication year
2015Source
Simulation & Gaming, 46, 3-4, (2015), pp. 230-254ISSN
Annotation
5 mei 2015
Publication type
Article / Letter to editor

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Methoden
Journal title
Simulation & Gaming
Volume
vol. 46
Issue
iss. 3-4
Page start
p. 230
Page end
p. 254
Subject
Responsible OrganizationAbstract
- Background - Most research in the area of dynamic decision making in general and stock-flow failures in particular is conducted with the help of computerized simulations as task environments or paper-based tasks of simple dynamic systems.
- Purpose - The purpose of this article is to investigate if stock-flow failures persist in naturalistic decision making environments.
- Methods - For this purpose, a tangible stock-flow experiment is used. It asks participants to meet a target level of water in a glass by pouring water through a funnel as fast as possible. We then compare their performance with a purely cognitive task (a manufacturing task).
- Results - Participants on average did not significantly perform better in a tangible stock-flow task than in a paper-based test of a comparable task. In addition, individual performance in the tangible task cannot be related to performance in a similar paper-pencil stock-flow task.
- Conclusions - An implication of this study is that tangible stock-flow tasks are as difficult for humans to control as are purely cognitive tasks. Further research should address individual differences between the two task modes (tangible vs. cognitive). A limitation of this study is the usage of only one tangible stock-flow task.
This item appears in the following Collection(s)
- Academic publications [202652]
- Electronic publications [100828]
- Nijmegen School of Management [12820]
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